![]() ![]() In this example, the scale diagram was rotated and positioned so that it properly aligned with the impact and rest positions described in the “Summary Form” of page 2-8 of reference (2) this form is shown in Table 1 below. With the scale diagram as your environment’s backdrop, you can easily place additional graphical elements into your Virtual CRASH scene to suit your needs. We recommend reading references (1), (2), and (3) for more information on the RICSAC tests and test conditions.Ī video of the resulting simulation can be found below: ![]() The purpose of this write-up is to show the Virtual CRASH user the typical workflow used during an accident reconstruction analysis it is not intended to be a refined study of RICSAC collisions, as such studies have been performed by other researchers. In this reconstruction, we will attempt to solve for the pre-impact speeds given knowledge of the pre-impact orientations and post-impact rest positions and orientations. We will attempt to reproduce results from a staged collision test from the Research Input for Computer Simulation of Automobile Collisions (RICSAC) series. The exact same techniques will be applicable to collisions involving pickup trucks, commercial vehicles, or any other vehicle type. In this write-up we will explore how to simulate a collision between two automobiles. ![]() ![]() Virtual CRASH automatically updates simulations in real time as input parameters are tuned and adjusted. In Virtual CRASH one can setup and refine a collision sequence with incredible speed. ![]()
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